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OpenAL is a cross-platform 3D audio API appropriate for use with
gaming applications and many other types of audio applications. The
library models a collection of audio sources moving in a 3D space that are heard
by a single listener somewhere in that space. The basic OpenAL objects are a
Listener, a Source, and a Buffer. There can be a large number of Buffers, which
contain audio data. Each buffer can be attached to one or more Sources, which
represent points in 3D space which are emitting audio. There is always one
Listener object (per audio context), which represents the position where the
sources are heard -- rendering is done from the perspective of the Listener.
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