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Showing posts with label GAMES TOOLS. Show all posts
Showing posts with label GAMES TOOLS. Show all posts
Tuesday, 17 July 2012
OpenAL 2.0.2
DirectX10
Here's a lovely quote from Microsoft's Games for Windows website: "DirectX 10 will provide an incredibly detailed experience for gamers of every type, and will enable game creators to increase a game's level of realism, enhancing details and complexity in gaming worlds, apply effects like dynamic lighting and weather, and much more."
Microsoft.net framework PACK
The Microsoft .NET Framework version 2.0 redistributable package installs the .NET Framework runtime and associated files required to run applications developed to target the .NET Framework v2.0.
The .NET Framework version 2.0 improves scalability and performance of applications with improved caching, application deployment and updating with ClickOnce, support for the broadest array of browsers and devices with ASP.NET 2.0 controls and services. For more information on the .NET Framework 2.0, click here.
Microsoft .NET Framework 3.5 service pack 1 is a cumulative update that contains many new features building incrementally upon .NET Framework 2.0, 3.0, 3.5, and includes .NET Framework 2.0 service pack 2 and .NET Framework 3.0 service pack 2 cumulative updates.
Intel(R) Extreme Graphics 2 driver
Intel(R) Extreme Graphics 2 driver

The 3D graphics component of the i865G northbridge, alias 82865G - GMCH, is called "Extreme Graphics 2." It uses a tiling architecture very similar to that of Power VR's Kyro series, although Intel calls this technique "Zone Rendering" instead of tiling. Regardless of the choice of name, this architecture divides each frame into zones, or tiles, which are rendered one by one and then written to the frame-buffer. The driver sorts the geometry and polygon triangles by zone in the system memory, after which the chip processes them in that order. This lets the integrated caches work more efficiently, thereby freeing up memory bandwidth.
The 3D graphics component of the i865G northbridge, alias 82865G - GMCH, is called "Extreme Graphics 2." It uses a tiling architecture very similar to that of Power VR's Kyro series, although Intel calls this technique "Zone Rendering" instead of tiling. Regardless of the choice of name, this architecture divides each frame into zones, or tiles, which are rendered one by one and then written to the frame-buffer. The driver sorts the geometry and polygon triangles by zone in the system memory, after which the chip processes them in that order. This lets the integrated caches work more efficiently, thereby freeing up memory bandwidth.
nvidia physx
NVIDIA PhysX Technology (NVIDIA PhysX, PhysX by NVIDIA, GPU PhysX) is a marketing term, used by NVIDIA to designate ability of GeForce GPUs to accelerate physics calculations, and games that are using that ability to create more rich physical effects.
Monday, 16 July 2012
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